Arbiter Tent - Sandy floor
Arbiter Tent - Sandy floor

I sculpted the sand on top of the floor and created the shader by combining existing dirt/sand textures.

Lead: BJ Christian
Lighting: Tony Etienne
Animation: Danny Shin

Arbiter Tent - Sandy floor
Arbiter Tent - Sandy floor

WIP shot of floor.

Halsey Captured - Snow
Halsey Captured - Snow

I sculpted the snow and created the shader by combining existing snow textures. 

Lead: BJ Christian  
Forerunner platform look dev: Realm Lovejoy
Lighting:  Josh Marvel
Animation: Greg Towner

Halsey Captured - Snow
Halsey Captured - Snow

Additional shots of snow.

Blue Team's Arrival - Asteroids
Blue Team's Arrival - Asteroids

I increased the resolution of the asteroid sculpts to match current gen standards by adding more geo, rebaking the normal maps, and creating a new shader with the proprietary terrain/detail shader, with help from Josh Marvel.

Original asteroid model: John Flath
Lead: BJ Christian
Lighting: Tony Etienne
Animation: Matt Campbell
Argent Moon model: Wei Chen

Blue Team's Arrival - Asteroids
Blue Team's Arrival - Asteroids

Additional shots of asteroids.

Guardian Room - Forerunner Platforms
Guardian Room - Forerunner Platforms

WIP shot of Guardian Room Forerunner platforms. 

Guardian Room - WIP
Guardian Room - WIP

WIP shot of Guardian Room.

Guardian Room - Forerunner Platforms
Guardian Room - Forerunner Platforms

WIP shot of Guardian Room Forerunner platforms. 

Guardian Room
Guardian Room

I worked with the campaign and cinematic leads on look dev of the rock walls, lava, rock shader and the forerunner pieces. Both the tunnel and the platforms were created by kitbashing existing Forerunner assets.

Leads: Chiyo Lai, Justin Dinges, BJ Christian
Lighting: Tony Etienne
Animation: Greg Towner, Mark Champigny
Concept Art: Dave Bolton, Justin Oaksford

Guardian Room
Guardian Room

Additional Guardian Room shots.

Guardian Room
Guardian Room

Additional Guardian Room shots.

Arbiter Tent - Sandy floor
Arbiter Tent - Sandy floor
Halsey Captured - Snow
Halsey Captured - Snow
Blue Team's Arrival - Asteroids
Blue Team's Arrival - Asteroids
Guardian Room - Forerunner Platforms
Guardian Room - WIP
Guardian Room - Forerunner Platforms
Guardian Room
Guardian Room
Guardian Room
Arbiter Tent - Sandy floor

I sculpted the sand on top of the floor and created the shader by combining existing dirt/sand textures.

Lead: BJ Christian
Lighting: Tony Etienne
Animation: Danny Shin

Arbiter Tent - Sandy floor

WIP shot of floor.

Halsey Captured - Snow

I sculpted the snow and created the shader by combining existing snow textures. 

Lead: BJ Christian  
Forerunner platform look dev: Realm Lovejoy
Lighting:  Josh Marvel
Animation: Greg Towner

Halsey Captured - Snow

Additional shots of snow.

Blue Team's Arrival - Asteroids

I increased the resolution of the asteroid sculpts to match current gen standards by adding more geo, rebaking the normal maps, and creating a new shader with the proprietary terrain/detail shader, with help from Josh Marvel.

Original asteroid model: John Flath
Lead: BJ Christian
Lighting: Tony Etienne
Animation: Matt Campbell
Argent Moon model: Wei Chen

Blue Team's Arrival - Asteroids

Additional shots of asteroids.

Guardian Room - Forerunner Platforms

WIP shot of Guardian Room Forerunner platforms. 

Guardian Room - WIP

WIP shot of Guardian Room.

Guardian Room - Forerunner Platforms

WIP shot of Guardian Room Forerunner platforms. 

Guardian Room

I worked with the campaign and cinematic leads on look dev of the rock walls, lava, rock shader and the forerunner pieces. Both the tunnel and the platforms were created by kitbashing existing Forerunner assets.

Leads: Chiyo Lai, Justin Dinges, BJ Christian
Lighting: Tony Etienne
Animation: Greg Towner, Mark Champigny
Concept Art: Dave Bolton, Justin Oaksford

Guardian Room

Additional Guardian Room shots.

Guardian Room

Additional Guardian Room shots.

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